You are currently viewing John Krajewski — New Worlds: Getting Funding With Grants

John Krajewski — New Worlds: Getting Funding With Grants

[vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]You just can’t miss this. Our today’s talk announcement will show you the opportunities for successful game funding. It is a great option when you don’t have a big budget.[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Our next speaker is the awesome John Krajewski with a talk ‘New Worlds: Getting Funding With Grants’. This session will give you insights on how to support your project without having enough money. Our expert is going to give you some tips based on his own experience. His biggest project is the game ‘Eco’ which he designed. You have to build there a civilization within a simulated ecosystem, working to prevent a global catastrophe. Well, John knows how to connect the dots between education and entertainment. This game finished out its successful Kickstarter run overnight, raising $202,760. It was also granted from the US Department of Education. ‘Eco’ picked up the Climate Change Award and PAX Prime Award. According to this example, this is a great chance for you to learn what are the ways of funding your game.[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]There’s a wealth of funding opportunities available for games that do something beyond entertain. This talk will explain how we successfully approached funding our educational games through US grant dollars.[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]John Krajewski is founder and CEO of Strange Loop Games, a studio focused on evolving the classroom by connecting entertainment and educational games.  His background is the console games industry, having worked at EA and Midway prior to founding Strange Loop. He is currently the designer of the US Department of Education funded ecology game ‘Eco’ and the forthcoming National Science Foundation funded ‘Exo’. After founding Strange Loop Games in 2009, he has led development on 6 titles including a suite of games for Amplify Education, and the Steam and PlayStation Indie hit ‘Vessel’.

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Don’t miss out DevGAMM Seattle Summit. Meet John and ask him questions about the game funding experience. Grab your tickets right away:

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