Looking back at DevGAMM Summit Seattle

[vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Last week on July 31 we launched a new type of DevGAMM event in Seattle. (далее…)

Продолжить чтениеLooking back at DevGAMM Summit Seattle

Summit talk by Riley Gravatt: Marketing Astroneer

[vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Wanna know how to make from your game a super successful title? Then don’t miss out this talk announcement. Our awesome speaker will reveal you some marketing tactics of a famous and fascinating game.[/vc_column_text][/vc_column][/vc_row] (далее…)

Продолжить чтениеSummit talk by Riley Gravatt: Marketing Astroneer

Greg Smith and Gersh Payzer: Game Design for Sub-Second Livestreaming

[vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]This session is for those of you who keep an eye on the major livestreaming platforms. It will show you the significant features that will change how people stream their games.[/vc_column_text][/vc_column][/vc_row] (далее…)

Продолжить чтениеGreg Smith and Gersh Payzer: Game Design for Sub-Second Livestreaming