Summit talk by Riley Gravatt: Marketing Astroneer

[vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Wanna know how to make from your game a super successful title? Then don’t miss out this talk announcement. Our awesome speaker will reveal you some marketing tactics of a famous and fascinating game.[/vc_column_text][/vc_column][/vc_row] (далее…)

Продолжить чтениеSummit talk by Riley Gravatt: Marketing Astroneer

Greg Smith and Gersh Payzer: Game Design for Sub-Second Livestreaming

[vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]This session is for those of you who keep an eye on the major livestreaming platforms. It will show you the significant features that will change how people stream their games.[/vc_column_text][/vc_column][/vc_row] (далее…)

Продолжить чтениеGreg Smith and Gersh Payzer: Game Design for Sub-Second Livestreaming

John Krajewski — New Worlds: Getting Funding With Grants

[vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]You just can’t miss this. Our today’s talk announcement will show you the opportunities for successful game funding. It is a great option when you don’t have a big budget.[/vc_column_text][/vc_column][/vc_row] (далее…)

Продолжить чтениеJohn Krajewski — New Worlds: Getting Funding With Grants