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Worlds Adrift: a post-genus

[vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]DevGAMM attendees, take note. If you adore massively multiplayer video games with its open world, with which you can interact and be a part of development, if you like skyships and creepy creatures which you can attack, then you will be thrilled with our new speaker and his talk.

Our next speaker is Henrique Olifiers and his talk on ‘Worlds Adrift: a post-genus’. Worlds Adrift is a massively multiplayer sandbox video game with live open world that can be changed by player’s actions. It was developed by Bossa Studios. The game represents a great example of live environment, where the universe is based on physics.

The talk will provide information about features of creation of Worlds Adrift. The speaker will explain the work with one of the most complex and risky genres of games, and how the team had to start from scratch, from reinventing core game design approaches to debunking massive multiplayer online dogma. Also, he will go a bit into technical details on how they can hold up to 4k people in a single world simultaneously and expanding over time.

Henrique Olifiers is a gamer-in-chief at Bossa Studios, he has more than 30 years of game career. He has been at the forefront of every gaming revolution. Henrique was a head of gaming at GloboTV in Brazil, after that he held the position of head of game development at Jagex. Later he left Jagex to join Playfish as studio director in the UK.

Come and join us at DevGAMM Moscow 2017 and hear this awesome talk of Henrique Olifiers. Buy your tickets now.

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