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Microsoft Organizes Massive Track for Developers at DevGAMM

[vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]This year we teamed up with Microsoft to introduce you developer-oriented tools and solutions in a special track. The following sessions will cover a wide variety of topics including Windows 10, Xbox, UWP and Hololens.[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]NB! All content from the Red and Blue Halls will be livestreamed during the event.[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»Microsoft Platform for Game Developers» title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Speaker: Neil Leslie, General Manager, Microsoft Developer Experience, Microsoft Corporation
Session: This Microsoft track keynote session will give you the most important all-up overview and information on how you can develop games and be successful with Microsoft Platform. This complete overview will help you to make right choices on how to use Microsoft Platform for different types of games as well as guide you where you can get deeper information both online and at DevGAMM’s Microsoft track sessions after the keynote. If you need to understand the full picture – this is the right session to start.
When & Where:  May 12, 11:00, Blue Hall[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»Boosting Engagement in UWP apps» title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Speaker: Jaime Rodriguez, Principal Software Development Engineer, Microsoft Corporation
Session: To have a financially successful game, great gameplay is only half the work; you still need to decide how you will monetize your users, how you will acquire them, keep them engaged, etc. Join these sessions to learn about all the options the Universal Windows Platform has for engaging and monetizing users; you will learn about some obvious, proven features like live tiles, and notifications, and you will also learn about the upcoming features in the upcoming Windows 10 Anniversary release.
When & Where: May 13, 12:00, Blue Hall[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»Windows 10 UWP Development Overview» title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Speaker: Jaime Rodriguez, Principal Software Development Engineer, Microsoft Corporation
Session: With Windows 10 devices reaching nearly 300 million, this platform is becoming a very relevant platform for game publishers to target. Join this session to get a great overview of the Universal platform. We will cover the differences & similarities to desktop games development, the Windows store, and state of all the middleware engines and other Microsoft technologies you can use to easily port your game from other platforms (or desktop) to Universal.
When & Where: May 12, 15:00, Blue Hall[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»ID@Xbox – your games on Xbox One and Windows 10″ title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]

Speaker: Agostino Simonetta, ID@XBOX Regional Lead – EMEA, Microsoft
Session: In this session Agostino would cover Microsoft games ecosystem including PC, Console and mobile platforms. He would also describe ID@Xbox program and what happens when Indie games meets Xbox platform.
When & Where: May 13, 11:00, Blue Hall
[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»Millions of Dollars from Windows Store – how to make it?» title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Speaker: Romuald Zdebskiy, Gaming Lead CEE, Microsoft
Session: 270mln active devices already have Windows 10 Store. Win 10 growth is outpacing Windows 7 in the same timeframe by 145%. Store monetization is 4 times bigger than on Win 8. How to make millions of $ from this growing market like some developers do we are going to talk about. At this session we will look into details on what you need to do and how to maximize your revenue and success in Windows Store and how to earn even more in future.
When & Where: May 12, 11:30, Blue Hall
[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»Deep Dive into DirectX 12″ title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Speaker: Dmitry Andreev, Tech Evangelist, Microsoft
Session: DirectX 12 technology has changed the level of interaction between applications and equipment. Getting closer to the “hardware”, developers can achieve unprecedented levels of performance, and the artists can rely on a completely new approach to enhance the expressive possibilities of your game. In the report you will learn how to work with DirectX 12 API and create universal Windows Store applications using this technology.
When & Where: May 13, 16:00, Blue Hall
[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»Microsoft Azure for Gaming – Ultimate Backend» title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Speaker: Alexander Belotserkovskiy, Tech Evangelist, Microsoft
Session: The moment when the project goes to the wide audience is beautiful. We have done everything to make our game played by millions of users. But have we taken everything into account? Have we considered the scalability of our solutions? There is nothing worse for a new project than to drop soon after the announcement. Have we taken into account all the bottlenecks in our architecture? With one thousand of players our game is good, but will it behave just as well with a million? The report will focus on the useful cloud services that will help you to analyze the architecture of your project, to study how it behaves under heavy load and survive peak loads. Technologically and actual experience-based.
When & Where: May 13, 15:00, Blue Hall[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»Windows 10 Store Improvements & Tricks for Game Developers» title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Speaker: Victor Kiselev, Business Development Manager, Microsoft
Session: Windows app store develops rapidly from the point of view of the audience, but also in terms of functionality for developers and publishers. This report will focus on what’s new in store for developers.
When & Where: May 12, 12:30, Blue Hall[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»UI & UX hints for UWP on Windows 10″ title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Speaker: Evgeniy Shkliar, Tech Evangelist, Microsoft
Session: DirectX 12 technology has changed the level of interaction between applications and equipment. Getting closer to the “hardware”, developers can achieve unprecedented levels of performance, and the artists can rely on a completely new approach to enhance the expressive possibilities of your game. In the report you will learn how to work with DirectX 12 API and create universal Windows Store applications using this technology.
When & Where: May 13, 17:00, Blue Hall[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»OVIVO: From Hackathon project to winning Microsoft Imagine Cup» title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]OVIVO-IzHard[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Speaker: Alex Vilasak, IzHard, Daria Chernova, IzHard, Daria Kruzhinskaya, IzHard
Session: In this report, the IzHard team will tell how they have progressed from their first project at GamesJam to the victory at the international final of Microsoft Imagine Cup and winning a grant of $50,000, as well as finding a publisher who will bring their project to life.
When & Where: May 12, 17:30, Blue Hall[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»Unity 5.3 for Virtual Reality and HoloLens» title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Valentin-Simonov-Unity DevGAMMSpeaker: Valentin Simonov, Field Engineer, Unity Technologies
Session: In this report, Valentin will tell how Unity helps in the development of games and applications for virtual reality, and mention the topic of development for Microsoft HoloLens with a special version of the engine – Unity Technical Preview for HoloLens.
When & Where: May 12, 16:30, Blue Hall[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»Different Realities – VR, AR and Holograms» title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Speaker: Andrey Ivashentsev, Сhief Innovation Officer, Game Insight
Session: This report will focus on current trends in the field of augmented and virtual reality, sort out the peculiarities and differences of these concepts, as well as discuss Microsoft Holographic. Another issue is the capabilities of different hardware and software platforms, both already brought to the general public, and recently presented to the market.
When & Where: May 12, 16:00, Blue Hall[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_text_separator title=»TurnOn: Developing first Russian game for ID@Xbox» title_align=»separator_align_left» border_width=»2″][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Speaker: Evgeniy Romin, CEO, Brainy Studio
Session: In this report, the Brainy Studio team will share their experience: How to be released on consoles on their own and without a publisher? How to prepare the game cross-platform release on Xbox, Windows Store, Steam? How to calculate everything and to have an idea what to expect? What you need to know about the foreign system of age ratings?
When & Where: May 13, 17:30, Blue Hall[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]Also don’t forget to pop over Microsoft booth (D1) to meet company representatives!
Register for DevGAMM now!

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