[vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]This year the conference will feature lots of amazing and highly useful sessions:
- Chris Remo — the designer and composer of this year’s indie sensation Firewatch
- Mike Bithell — the creator of a famous minimalistic platformer Thomas Was Alone
- Philipp Weber — The Witcher 3 quest designer
- Rami Ismail — the maker of indie hits like Ridiculous Fishing, Luftrausers и Nuclear Throne
- Daniel Da Rocha — the developer of Q.U.B.E.
[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]We are really exciting about bringing to Russia Ed Valient — the representative of Nintendo Of Europe, Granett Lee — game evangelist of Amazon, и Jon Carnage — live programming director of Twitch[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/2″][vc_column_text]
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[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][divider line_type=»Full Width Line»][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][heading]Also in program:
[/heading][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][heading]Microsoft Track
[/heading][vc_column_text]Microsoft will host a two day exclusive track in Blue Hall, where company representatives will get into Universal Windows Platform, Windows 10 and Xbox.[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text][/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][heading]Narrative Track[/heading][vc_column_text]Narrative Track will help you learn how to create cool stories, keep gamers on the edge of their seat and use movie and book experience for games[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][divider line_type=»Full Width Line»][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][heading]Discussion Panels
[/heading][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text] Streamers & Video Bloggers: user’s manual
Youtube and Twitch stars to share their cooperation experiences with indie developers and big companies.
[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]I’ve got my VR, now where’s the money?
Sergey Galyonkin is going to host the Discussion Panel dedicated to VR and it’s future in game industry.
[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]«Play & Chat»
One of the most unusual panels will feature Russian game industry experts answering gamedev-related questions and competing in e-sport Hearthstone tournament at the same time.
[/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]…and more![/vc_column_text][/vc_column][/vc_row][vc_row type=»in_container» scene_position=»center» text_color=»dark» text_align=»left» overlay_strength=»0.3″][vc_column column_padding=»no-extra-padding» column_padding_position=»all» background_color_opacity=»1″ background_hover_color_opacity=»1″ width=»1/1″][vc_column_text]
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