Localization Crowdsourcing: Tips for Game Developers and Publishers

[vc_row type="in_container" scene_position="center" text_color="dark" text_align="left" overlay_strength="0.3"][vc_column column_padding="no-extra-padding" column_padding_position="all" background_color_opacity="1" background_hover_color_opacity="1" width="1/1"][vc_column_text]Every developer eventually faces the localization problem. For a better chance of succeeding abroad your game should be translated and…

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Indie Franchising Lessons From Q.U.B.E. Developer

[vc_row type="in_container" scene_position="center" text_color="dark" text_align="left" overlay_strength="0.3"][vc_column column_padding="no-extra-padding" column_padding_position="all" background_color_opacity="1" background_hover_color_opacity="1" width="1/1"][vc_column_text]Daniel Da Rocha, director at Fiddlesticks and Toxic Games, is going to deliver a talk called “Turning Your Indie Game…

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Nintendo Of Europe Coming To Russia For the First Time

[vc_row type="in_container" scene_position="center" text_color="dark" text_align="left" overlay_strength="0.3"][vc_column column_padding="no-extra-padding" column_padding_position="all" background_color_opacity="1" background_hover_color_opacity="1" width="1/1"][vc_column_text]Through years we got so many requests from you to invite Nintendo to DevGAMM. And this year we finally managed…

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